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Classes

Four ways to survive

Every class is built around one mechanic that no other class has. If two of them could be played the same way, one of them should not exist.

The roster

Pick your problem

Warden

FrontlinePlayable

A border soldier who has spent too long alone in the woods. Holds ground, and knows the land better than the people you are protecting it from.

Defining mechanic

Marks terrain rather than enemies. Fights are shaped by where you choose to stand before they start.

Ashcaller

DamagePlayable

Someone who learned the old capital's magic from what survived the fire, and is fairly sure they understand it.

Defining mechanic

Every spell leaves residue on the ground that the next one reacts to. Rewards planning three casts ahead.

Lantern

SupportIn testing

A guide and a keeper of routes. The reason your party made it back at all.

Defining mechanic

Cannot heal directly. Restores by moving allies — repositioning is the heal.

Wake

SkirmisherIn design

A scavenger of the drowned ruins, comfortable underwater and slightly untrustworthy.

Defining mechanic

Builds momentum by never standing still. Stopping to attack twice in the same place costs you everything.