Classes
Four ways to survive
Every class is built around one mechanic that no other class has. If two of them could be played the same way, one of them should not exist.
The roster
Pick your problem
Warden
FrontlinePlayableA border soldier who has spent too long alone in the woods. Holds ground, and knows the land better than the people you are protecting it from.
Defining mechanic
Marks terrain rather than enemies. Fights are shaped by where you choose to stand before they start.
Ashcaller
DamagePlayableSomeone who learned the old capital's magic from what survived the fire, and is fairly sure they understand it.
Defining mechanic
Every spell leaves residue on the ground that the next one reacts to. Rewards planning three casts ahead.
Lantern
SupportIn testingA guide and a keeper of routes. The reason your party made it back at all.
Defining mechanic
Cannot heal directly. Restores by moving allies — repositioning is the heal.
Wake
SkirmisherIn designA scavenger of the drowned ruins, comfortable underwater and slightly untrustworthy.
Defining mechanic
Builds momentum by never standing still. Stopping to attack twice in the same place costs you everything.